This role is present in the majority of games, an observant and thoughtful Guard will know how to make the difference in a Wolfy game.


His objective is to defeat the Werewolves. Every night, he can protect a different player against the Werewolves' attacks.
The Guard cannot protect the same person twice in a row
He can protect himself.
The protected player is still vulnerable to other attacks, such as the Witch's death potion.


Reading between the lines

In the presence of the Black Wolf who hasn't yet infected another player, The Guard allows to learn crucial information:

If the Black Wolf is not called to infect the victim, it means that the Guard had protected the Werewolves' victim during the night. We can conclude that the person who was protected is innocent.
If the Black Wolf has infected another player during the night, the player who was protected by the Guard cannot be infected. This information is important to remember for the end of the game, and it is better to divulge this information before you die.

Defending the right elements

The Guard needs to take in account the possible reveals that have happened during the game to protect the possible victims. This could be, for example, the Seer who has revealed themselves to kill a Werewolf, or even an innocent person who acts in favor of the village and risks being chosen as a target during the night.

Learn more

You can refer to these guides to learn more about Wolfy:

Playing the Villager
Playing the Sick Rat
Detailed overview of roles
Wolfy in game
Glossary of Wolfy terms
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